God-abilities
The god-abilities are crucial to the gameplay. When activated (by pressing „Q“) they have an effect on both the player and the surrounding enemies. They are determined by the 2 corresponding goblin-gods, namely the main god and the ascendant. The given combination of these two result in the god-ability the player has access to (with a cooldown between usages). When a player uses his god-ability while being stacked on another player it's radius and strength are enhanced leading to a higher impact on the surrounding enemies and the players themselves. God-abilities can be changed by using different armors, hats and weapons.
Overview
To find out which god-ability you have, without having to buy items in the shop just use this method:
- Do your helmet and armor have the same god?
- If yes, this god is your main god and your weapon's god is the ascendant
- If no, your weapon's god is the main god
- Do you have armor?
- If yes, your weapon's god is your ascendant
- If no, do you have a hat?
- If yes, your hat's god is your ascendant
- If not, your weapon's ascendant is your ascendant
- Check this table to find out which god-ability is your's, given your main god (top row) and your ascendant (first column)
The god's names from left to right: Bruiser, Jerk, Bastard and Shaman
Bruiser
The abilities of the Bruiser-god lend an impervious copper-skin to the player for a short period of time, which fends off all taken damage. This damage is catapulted back to the enemy or heals the player with the same amount.
Copper Thorns
- Ascendant: Jerk
- Damage: /
- Duration: 5s
- Stacked: effects both goblins
- Cooldown: 25s
- Description: The gods endow you with undestroyable skin which reflects the enemies damage
- Particularly useful: During melee-fighs against enemies that make much damage
Taunting Copper
- Ascendant: Bastard
- Damage: /
- Duration: 5s
- Stacked: ???
- Cooldown: 25s
- Description: You get undestroyable skin and attract surrounding enemies
- Particularly useful: To enhance the attacks of your fellow goblins, help them if they are low on lifepoints and during melee-fights against enemies that make much damage
Copper Of Life
- Ascendant: Shaman
- Damage: /
- Duration: 5s
- Stacked: Heilt beide Goblins
- Cooldown: 25s
- Description: You get undestroyable skin and heal for a limited amount of time
- Particularly useful: If you're fighting in a goblin horde and with weapons that make damage to a lot of enemies at the same time
Jerk
As a main god jerk imparts your goblin an invisible appearance so enemies turn away and don't recognize you for a given time period. When enemies get damage while you are invisible they may flee.
Invisible Ice
- Ascendant: Bruiser
- Damage: /
- Durations: 5s
- Stacked: enhanced radius
- Cooldown: 25s
- Description: After a short period of invisibility you appear within an ice-explosion that freezes enemies
- Particularly useful: To prepare a special-attack and in goblin-hordes
Invisible Flame
- Ascendant: Bastard
- Damage: 183 + 31 + 31
- Duration: 5s
- Stacked: Makes ??? damage with enhanced radius
- Cooldown: 25s
- Description: After a short period of invisibility you appear within a fire-explosion that damages enemies
- Particularly useful: Within packed enemy groups, upon enemies with lots of lifepoints or shield or while using melee weapons.
Invisible Heal
- Ascendant: Shaman
- Damage: /
- Duration: 5s
- Stacked: heals both goblins
- Cooldown: 25s
- Description: You become invisible for a short period of time and get healed
- Particularly useful: When fighting in a goblin horde and while using ranged weapons.
Bastard
The god-abilities of the bastard main-god let you spawn ghosts, that damage enemies or attract their attention.
Taunting Ghost
- Ascendant: Bruiser
- Damage: /
- Duration: 15s
- Stacked: Ghost makes aditional AoE-damage
- Cooldown: 35s
- Description: The soul of the last enemy you defeated gets summoned that attracts the other enemies attention. You can control the ghost with Q.
- Particularly useful: To divert enemies, get away from dangerous situations, gather enemies on a specific location or when using ranged weapons.
War Ghost
- Ascendant: Jerk
- Damage: depends on the kind of the summoned ghost
- Duration: 15s
- Stacked: 2 ghosts appear
- Cooldown: 35s
- Description: The soul of the last enemy you defeated gets summoned and fights by your side. You can control the ghost with Q.
- Particularly useful: Against single or strong enemies or when using ranged weapons.
Storm Ghost
- Ascendant: Shaman
- Damage: 25 per hit
- Duration: 15s
- Stacked: attracts enemies' additional attention
- Cooldown: 35s
- Description: The soul of the last enemy you defeated gets summoned via a tornado that damages enemies. You can control the ghost with Q.
- Particularly useful: At huge enemy groups and when using ranged weapons.
Shaman
If Shaman is your main god you can use elements of nature to damage enemies as well as blades - they swirl from heavy storm so nature finds it's way there, too.
Rocks
- Ascendant: Bruiser
- Damage: 201
- Duration: 4s
- Stacked: ???
- Cooldown: 20s
- Description: Mighty rocks break through the ground and damage enemies that get in touch with them.
Blades
- Ascendant: Jerk
- Damage: 30 / Treffer
- Durations: 15s
- Stacked: Blades last ???s and have a bigger radius
- Cooldown: 35s
- Description: Two blades spin around you and shred everything around you.
- Particularly useful: When using melee-weapons and in combination with taunting copper.