Unterschiede
Hier werden die Unterschiede zwischen zwei Versionen gezeigt.
Beide Seiten der vorigen Revision Vorhergehende Überarbeitung | |||
en:looterkings [2017/06/27 15:30] domi |
en:looterkings [2017/06/27 15:32] (aktuell) domi |
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You take control of a [[en:goblin|goblin]] and fight your way from room to room eventually defeating all the spawning [[en:Gegner|enemies]]. You need to collect [[en:Loot|loot]] to buy items such as [[en:Rüstungen|armor]] or [[en:Waffen|weapons]] in the [[en:Shop|shop]]. After defeating an enemy you receive [[en:Lootkugel#experience-orbs|experience]]- and [[en:Lootkugel#life-orbs|life-orbs]]. You can play with up to 3 team-members while the amount of loot and enemies scale corresponding to the number of players. | You take control of a [[en:goblin|goblin]] and fight your way from room to room eventually defeating all the spawning [[en:Gegner|enemies]]. You need to collect [[en:Loot|loot]] to buy items such as [[en:Rüstungen|armor]] or [[en:Waffen|weapons]] in the [[en:Shop|shop]]. After defeating an enemy you receive [[en:Lootkugel#experience-orbs|experience]]- and [[en:Lootkugel#life-orbs|life-orbs]]. You can play with up to 3 team-members while the amount of loot and enemies scale corresponding to the number of players. | ||
- | Looterkings is a game where you're not just able to fight monsters on your own or in a group - you even can conntect tactically with a teammate: 2 players can stack onto each other so the both transfer the buffs of their own [[en:Götterfähigkeiten|god-ability]] to the other. So 2 stacked goblins become a frightening tank daunting all enemies in their way. | + | Looterkings is a game where you're not just able to fight monsters on your own or in a group - you even can conntect tactically with a teammate: 2 players can [[en:goblin#stacking|stack onto each other]] so the both transfer the buffs of their own [[en:Götterfähigkeiten|god-ability]] to the other. So 2 stacked goblins become a frightening tank daunting all enemies in their way. |
Due to collective perma-death (when all players are dead it's over) all players lose everything they have at a game-over. Because of that mean fact replayability is ensured by procedurally generated levels and enemy-spawns. | Due to collective perma-death (when all players are dead it's over) all players lose everything they have at a game-over. Because of that mean fact replayability is ensured by procedurally generated levels and enemy-spawns. |