Every enemy drops experience - and life-orbs when defeated. These items refill your life or increase your XP to level up your goblin.

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Life-orbs are little green spheres enemies emit when killed. Every orb adds some LP to your health according to the enemies own lifepoints. When your health is fully restored you can't collect life-orbs anymore.


Experience-orbs appear the same way as life-orbs: they drop when an enemy is killed. They shine yellowish and add points to your experience - you need them to level up your goblin in order to be ablo to buy new weapons in the shop.

It's hard to describe the point/orb-ratio because it depends on different conditions:

  • biome you're in
  • damage dealt on enemy (often 2-3 goblins deal damage to one enemy)
  • the enemy itself