Inhaltsverzeichnis
Ordinary enemies
All enemies appear in their corresponding biome first. Lower enemies appear in addition to new ones in higher biomes.
Overview
Skeleton
Skeletons are harmless enemies. They have few lifepoints and can't deal ranged damage. The are able to perfom 2 attacks: a default hit attack and a whirl attack.
Life | Biome 1 = 170 LP |
---|---|
Biome 2 = 255 LP | |
Biome 3 = 382 LP | |
Default attack | Biome 1 = 40 / hit |
Biome 2 = 60 / hit | |
Biome 3 = 90 / hit | |
Whirl attack | Biome 1 = 140 AOE = 7x 20 / hit |
Biome 2 = 210 AOE = 7x 30 / hit | |
Biome 3 = 315 AOE = 7x 45 / hit |
Skeleton Mage
The Skeleton Mages shoot magical bullets and are able to load energy up until they explode in a purple sphere. Avoid to stand next to them while exploding since they deal extra damage with the sphere.
Life | Biome 1 = 170 LP |
---|---|
Biome 2 = 255 LP | |
Biome 3 = 382 LP | |
Ranged attack | Biome 1 = 40 / shot |
Biome 2 = 60 / shot | |
Biome 3 = 90 / shot | |
Magical explosion | Biome 1 = 100 AOE / explosion |
Biome 2 = 150 AOE / explosion | |
Biome 3 = 225 AOE / explosion |
Giant Rat
The Giant Rat does bite attacks and can wag it's tail against you.
Life | Biome 3 = 950 LP |
---|---|
Biome 4 = 1.425 LP | |
Biome 5 = 2.137 LP | |
Default attack | Biome 3 = 100 / hit |
Biome 4 = 150 / hit | |
Biome 5 = 225 / hit | |
Wag attack | Biome 3 = 80 AOE / wag |
Biome 4 = 120 AOE / wag | |
Biome 5 = 180 AOE / wag |
Suicide Rat
Suicide Rats run towards you and explode. They deal a lot of damage and are the only enemies that don't take damage when their shield is active.
Life | Biome 1 = 50 LP |
---|---|
Biome 3 = 112 LP | |
Biome 4 = 112 LP | |
Biome 5 = 112 LP | |
Shield / Reg | 100 shield / 100 per sec |
Shield damage-reduction | 100% |
Explosion attack | Biome 1 = 150 AOE / explosion |
Biome 3 = 337 AOE / explosion | |
Biome 4 = 337 AOE / explosion | |
Biome 5 = 337 AOE / explosion |
Fire Elemental
The Fire Elemental performs hit attacks, can whirl and even shoot at you. Much stronger than skeletons.
Life | Biome 1 = 500 LP |
---|---|
Biome 3 = 1.125 LP | |
Biome 5 = 1.125 LP | |
Shield / Reg | 100 shield / 50 pro sec |
Shield damage-reduction | 50% |
Default attack | Biome 1 = 150 = 3x 50 / hit |
Biome 3 = 337 = 3x 112 / hit | |
Biome 5 = 337 = 3x 112 / hit | |
Whirl attack | Biome 1 = 200 AOE = 8x 25 / whirl hit |
Biome 3 = 442 AOE = 8x 56 / whirl hit | |
Biome 5 = 442 AOE = 8x 56 / whirl hit | |
Ranged attack | Biome 1 = 100 AOE / shot |
Biome 3 = 225 AOE / shot | |
Biome 5 = 225 AOE / shot |
Crystal Elemental
Crystal Elementals are far relatives to the Fire Elementals. They can hit you as well, but there shoot attacks are faster. When a Crystal Elemental is severely wounded he stops attacking and digs himself into the ground where he heals himself a little.
Life | Biome 2 = 500 LP |
---|---|
Biome 4 = 1.125 LP | |
Biome 5 = 1.125 LP | |
Shield / Reg | 200 shield / 100 per sec |
Shield damage-reduction | 75% |
Default attack | Biome 2 = 240 = 3x 80 / hit |
Biome 4 = 540 = 3x 180 / hit | |
Biome 5 = 540 = 3x 180 / hit | |
Ranged attack | Biome 2 = 250 = 10x 25 / shot |
Biome 4 = 560 = 10x 56 / shot | |
Biome 5 = 560 = 10x 56 / shot |
Stag Beetle
The Stag Beetle performs frontal attacks and is able to catapult you up in the air with his sprint attack.
Life | Biome 2 = 500 LP |
---|---|
Biome 3 = 750 LP | |
Biome 4 = 1.125 LP | |
Shield / Reg | 150 shield / 50 per sec |
Shield damage-reduction | 75% |
Sprint attack | Biome 2 = 60 / sprint |
Biome 3 = 90 / sprint | |
Biome 4 = 135 / sprint |
Mud Crab
The Mud Crab does frontal attacks and spits in your direction which reduces your sight drastically when hit. From time to time it digs itself in the ground and can take no damage while there. When hit while digged in it stays there even longer.
Life | Biome 3 = 800 LP |
---|---|
Biome 4 = 1.200 LP | |
Shield / Reg | 200 shield / 70 per sec |
Shield damage-reduction | 75% |
Default attack | Biome 3 = 185 / hit |
Biome 4 = 277,5 / hit | |
Spit attack | Biome 3 = 75 + white density / shot |
Biome 4 = 112,5 + white density / shot |
Baby Rat
The Baby Rats are relatives to the Giant Rats. They can only take a bite out of you.
Life | Biome 3 = 400 LP |
---|---|
Biome 4 = 600 LP | |
Default attack | Biome 3 = 80 / bite |
Biome 4 = 120 / bite |
Elven Warrior Ghost
The Elven Warrior Ghost can hit you with his sword. His specialty is to sprint towards you stabbing you brutally.
Life | Biome 2 = 600 LP |
---|---|
Biome 3 = 900 LP | |
Biome 4 = 1.350 LP | |
Shield / Reg | 150 shield / 50 per sec |
Shield damage-reduction | 70% |
Default attack | Biome 2 = 160 = 4x 40 / hit |
Biome 3 = 240 = 4x 60 / hit | |
Biome 4 = 360 = 4x 90 / hit | |
Sprint attack | Biome 2 = 80 / sprint |
Biome 3 = 120 / sprint | |
Biome 4 = 180 / sprint |
Elven Aristocrat Ghost
Elven Aristocrat Ghosts shoot with their dark magical skills. When hit you get thrown in a parallel world where your sight is greyed out and you can't see enemies and fellow goblins. Default frontal attacks are perfomed twice.
Life | Biome 2 = 800 LP |
---|---|
Biome 3 = 1.200 LP | |
Biome 4 = 1.800 LP | |
Default attack | Biome 2 = 100 = 2x 50 / hit |
Biome 3 = 150 = 2x 75 / hit | |
Biome 4 = 225 = 2x 112,5 / hit | |
Ranged attack | Biome 2 = 80 = 2x 40 + Parallel world / shot |
Biome 3 = 120 = 2x 60 + Parallel world / shot | |
Biome 4 = 180 = 2x 90 + Parallel world / shot |
FeedMe Plant
The FeedMe Plant shoots green natural bullets and bits. It doesn't move but when killed the FeedMe Crab appears and attacks you.
Life | Biome 3 = 1.500 LP |
---|---|
Biome 4 = 2.250 LP | |
Default attack | Biome 3 = 150 / bite |
Biome 4 = 225 / bite | |
Ranged attack | Biome 3 = 110 / shot |
Biome 4 = 165 / shot |
FeedMe Crab
The FeedMe Crab isn't an enemie by itself, it only appears after a FeedMe Plant has been killed. It performs a frontal attack.
Life | Biome 3 = 600 LP |
---|---|
Biome 4 = 900 LP | |
Default attack | Biome 3 = 150 / hit |
Biome 4 = 225 / hit |