Ordinary enemies

All enemies appear in their corresponding biome first. Lower enemies appear in addition to new ones in higher biomes.

Overview

Skeleton Skeleton Mage Giant Rat Suicide Rat
SkeletonSkeleton MageGiant RatSuicide Rat
Fire Elemental Crystal Elemental Stag Beetle Mud Crab
Fire ElementalCrystal ElementalStag BeetleSchlammkrabbe
Baby Rat Elven Warrior Ghost Elven Aristocrat Ghost FeedMe Plant
Baby Rat Elven Warrior Ghost Elven Aristocrat Ghost FeedMe Plant
FeedMe Crab Nature Worm
FeedMe Crab Nature Worm

Skeleton

Skeletons are harmless enemies. They have few lifepoints and can't deal ranged damage. The are able to perfom 2 attacks: a default hit attack and a whirl attack.

wiki:gegner:skelett.jpg

LifeBiome 1 = 170 LP
Biome 2 = 255 LP
Biome 3 = 382 LP
Default attackBiome 1 = 40 / hit
Biome 2 = 60 / hit
Biome 3 = 90 / hit
Whirl attackBiome 1 = 140 AOE = 7x 20 / hit
Biome 2 = 210 AOE = 7x 30 / hit
Biome 3 = 315 AOE = 7x 45 / hit

Skeleton Mage

The Skeleton Mages shoot magical bullets and are able to load energy up until they explode in a purple sphere. Avoid to stand next to them while exploding since they deal extra damage with the sphere.

wiki:gegner:skelettmagier.jpg

LifeBiome 1 = 170 LP
Biome 2 = 255 LP
Biome 3 = 382 LP
Ranged attackBiome 1 = 40 / shot
Biome 2 = 60 / shot
Biome 3 = 90 / shot
Magical explosionBiome 1 = 100 AOE / explosion
Biome 2 = 150 AOE / explosion
Biome 3 = 225 AOE / explosion

Giant Rat

The Giant Rat does bite attacks and can wag it's tail against you.

wiki:gegner:riesenratte.jpg

LifeBiome 3 = 950 LP
Biome 4 = 1.425 LP
Biome 5 = 2.137 LP
Default attackBiome 3 = 100 / hit
Biome 4 = 150 / hit
Biome 5 = 225 / hit
Wag attackBiome 3 = 80 AOE / wag
Biome 4 = 120 AOE / wag
Biome 5 = 180 AOE / wag

Suicide Rat

Suicide Rats run towards you and explode. They deal a lot of damage and are the only enemies that don't take damage when their shield is active.

wiki:gegner:lavaratte.jpg

LifeBiome 1 = 50 LP
Biome 3 = 112 LP
Biome 4 = 112 LP
Biome 5 = 112 LP
Shield / Reg100 shield / 100 per sec
Shield damage-reduction100%
Explosion attackBiome 1 = 150 AOE / explosion
Biome 3 = 337 AOE / explosion
Biome 4 = 337 AOE / explosion
Biome 5 = 337 AOE / explosion

Fire Elemental

The Fire Elemental performs hit attacks, can whirl and even shoot at you. Much stronger than skeletons.

wiki:gegner:feuer-elementar.jpg

LifeBiome 1 = 500 LP
Biome 3 = 1.125 LP
Biome 5 = 1.125 LP
Shield / Reg100 shield / 50 pro sec
Shield damage-reduction50%
Default attack Biome 1 = 150 = 3x 50 / hit
Biome 3 = 337 = 3x 112 / hit
Biome 5 = 337 = 3x 112 / hit
Whirl attack Biome 1 = 200 AOE = 8x 25 / whirl hit
Biome 3 = 442 AOE = 8x 56 / whirl hit
Biome 5 = 442 AOE = 8x 56 / whirl hit
Ranged attack Biome 1 = 100 AOE / shot
Biome 3 = 225 AOE / shot
Biome 5 = 225 AOE / shot

Crystal Elemental

Crystal Elementals are far relatives to the Fire Elementals. They can hit you as well, but there shoot attacks are faster. When a Crystal Elemental is severely wounded he stops attacking and digs himself into the ground where he heals himself a little.

wiki:gegner:kristall_element.png

LifeBiome 2 = 500 LP
Biome 4 = 1.125 LP
Biome 5 = 1.125 LP
Shield / Reg200 shield / 100 per sec
Shield damage-reduction75%
Default attackBiome 2 = 240 = 3x 80 / hit
Biome 4 = 540 = 3x 180 / hit
Biome 5 = 540 = 3x 180 / hit
Ranged attackBiome 2 = 250 = 10x 25 / shot
Biome 4 = 560 = 10x 56 / shot
Biome 5 = 560 = 10x 56 / shot

Stag Beetle

The Stag Beetle performs frontal attacks and is able to catapult you up in the air with his sprint attack.

wiki:gegner:hirschkaefer.jpg

LifeBiome 2 = 500 LP
Biome 3 = 750 LP
Biome 4 = 1.125 LP
Shield / Reg150 shield / 50 per sec
Shield damage-reduction75%
Sprint attackBiome 2 = 60 / sprint
Biome 3 = 90 / sprint
Biome 4 = 135 / sprint

Mud Crab

The Mud Crab does frontal attacks and spits in your direction which reduces your sight drastically when hit. From time to time it digs itself in the ground and can take no damage while there. When hit while digged in it stays there even longer.

wiki:gegner:schlammkrabbe.jpg

LifeBiome 3 = 800 LP
Biome 4 = 1.200 LP
Shield / Reg200 shield / 70 per sec
Shield damage-reduction75%
Default attackBiome 3 = 185 / hit
Biome 4 = 277,5 / hit
Spit attackBiome 3 = 75 + white density / shot
Biome 4 = 112,5 + white density / shot

Baby Rat

The Baby Rats are relatives to the Giant Rats. They can only take a bite out of you.

wiki:gegner:babyratte.jpg

LifeBiome 3 = 400 LP
Biome 4 = 600 LP
Default attackBiome 3 = 80 / bite
Biome 4 = 120 / bite

Elven Warrior Ghost

The Elven Warrior Ghost can hit you with his sword. His specialty is to sprint towards you stabbing you brutally.

wiki:gegner:geis_eines_elfenkriegers.jpg

LifeBiome 2 = 600 LP
Biome 3 = 900 LP
Biome 4 = 1.350 LP
Shield / Reg150 shield / 50 per sec
Shield damage-reduction70%
Default attackBiome 2 = 160 = 4x 40 / hit
Biome 3 = 240 = 4x 60 / hit
Biome 4 = 360 = 4x 90 / hit
Sprint attackBiome 2 = 80 / sprint
Biome 3 = 120 / sprint
Biome 4 = 180 / sprint

Elven Aristocrat Ghost

Elven Aristocrat Ghosts shoot with their dark magical skills. When hit you get thrown in a parallel world where your sight is greyed out and you can't see enemies and fellow goblins. Default frontal attacks are perfomed twice.

wiki:gegner:geist_eines_aritokraten.jpg

LifeBiome 2 = 800 LP
Biome 3 = 1.200 LP
Biome 4 = 1.800 LP
Default attackBiome 2 = 100 = 2x 50 / hit
Biome 3 = 150 = 2x 75 / hit
Biome 4 = 225 = 2x 112,5 / hit
Ranged attackBiome 2 = 80 = 2x 40 + Parallel world / shot
Biome 3 = 120 = 2x 60 + Parallel world / shot
Biome 4 = 180 = 2x 90 + Parallel world / shot

FeedMe Plant

The FeedMe Plant shoots green natural bullets and bits. It doesn't move but when killed the FeedMe Crab appears and attacks you.

wiki:gegner:fuetter_mich_blume.jpg

LifeBiome 3 = 1.500 LP
Biome 4 = 2.250 LP
Default attackBiome 3 = 150 / bite
Biome 4 = 225 / bite
Ranged attackBiome 3 = 110 / shot
Biome 4 = 165 / shot

FeedMe Crab

The FeedMe Crab isn't an enemie by itself, it only appears after a FeedMe Plant has been killed. It performs a frontal attack.

wiki:gegner:fuetter_mich_krabbe.jpg

LifeBiome 3 = 600 LP
Biome 4 = 900 LP
Default attackBiome 3 = 150 / hit
Biome 4 = 225 / hit

Nature Worm

The Nature Worm bits when you're near and shoots homing bullets which deal damage over 5 seconds when you've got hit.

wiki:gegner:wurmstamm.jpg

LifeBiome 3 = 2.500 LP
Biome 6 = ? LP
Default attackBiome 3 = 170 / hit
Biome 6 = ?
Ranged attackBiome 3 = 200 = 100 hits + 5x 20 DPS / shot
Biome 6 = ?